I had the great opportunity to work on the Level Art of the east coast of the Red Isle, for Skull and Bones.
I worked on the terraforming, terrain painting, level art and scattering on those regions, in collaboration with the other Red Isle level-artists : Jordann Jacobe, Marie-Adeline Rohard, Renaud Thomas, and Florent Fierval who worked on the scattering.
____________________
In close collaboration with my colleagues of Ubisoft Paris team :
Art Director : Cédric Humeau
Lead Art : Mathieu Jacquin
Lighting : Tristan Orenes, Andriana Portailler
Technical Art Director : Simon Denis
https://www.artstation.com/jordannj
https://www.artstation.com/chazlin
https://www.artstation.com/renaud_thomas
https://www.artstation.com/florentfierval