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Skull and Bones - Red Isle Settlements

I had the great opportunity to work on the Level Art of some of the Red Isle Settlements, for Skull and Bones.
I worked on the terraforming, terrain painting, level art and scattering for these location, in collaboration with other great level-artists : Coralie Guibergues, Nathanael Millet and Gaetan Perrot.
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I was also responsible for creating all of the camps that we can find in outposts on all regions. These are faction-related ephemeral camps that can dynamically swap with others during gameplay, to introduce a dynamic element to Outposts.
I created the level art for all of these small camps, from start to finish.
It was a great challenge to create camps that could be swapped with any other, and blend in in lots of different outposts throughout the game world.
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In close collaboration with my colleagues of Ubisoft Paris team :
Art Director : Cédric Humeau
Lead Art : Mathieu Jacquin
Lighting : Tristan Orenes, Andriana Portailler
Technical Art Director : Simon Denis

https://www.artstation.com/coraliegibergues
https://www.artstation.com/scizler
https://www.artstation.com/korann

Tamby Foundry

Tamby Foundry

Sadjoa Foundry

Sadjoa Foundry

Lamba Weaver

Lamba Weaver

Tenina Town - Capital of the Sea People

Tenina Town - Capital of the Sea People

Castaway ephemeral camp - captured on Mother of Shipwreck outpost, worked on by Jordann Jacobe

Castaway ephemeral camp - captured on Mother of Shipwreck outpost, worked on by Jordann Jacobe

Compagnie Royale ephemeral camp

Compagnie Royale ephemeral camp

Dutch ephemeral camp - captured on the Ruins of Luk Khun outpost, worked on by Ubisoft Singapore team

Dutch ephemeral camp - captured on the Ruins of Luk Khun outpost, worked on by Ubisoft Singapore team