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Skull and Bones - Fort Louis

I had the great opportunity to work on the Level Art of the Fort Louis outpost, for Skull and Bones.
I worked on the terraforming, terrain painting, level art and scattering for this location, in collaboration with Marie-Adeline Rohard.
My work also included the creation of some of the dressing assets and decals.
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In close collaboration with my colleagues of Ubisoft Paris team :
Art Director : Cédric Humeau
Lead Art : Mathieu Jacquin
Lighting : Tristan Orenes, Andriana Portailler
Technical Art Director : Simon Denis

https://www.artstation.com/chazlin