One of my missions on Ghost Recon Breakpoint was to create the buildings models for the Driftwood Islets Testing Zone, a military training zone with fake constructions, designed to test Skell Drones in urban areas.
I was heavily inspired by the photographs of Gregor Sailer in his serie "The Potemkin Village", documenting fake cities around the world mostly serving as military training ground.
https://publicdelivery.org/gregor-sailer-potemkin-village/
I was responsible for creating all the models and textures for the buildings.
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An other of my missions was to polish existing assets, by adding decals and vertex paint to take full advantage of the capabilities of our shaders. I mostly worked on big structures to add details and to help hide repetitive materials.
The huge Dam asset was created by the very talented Lucas Duguin.