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GHOST RECON BREAKPOINT / Modern Materials

Part of the materials I created for Ghost Recon Breakpoint.
My focus was on materials for architectural elements.
I worked on seamless materials for big structures, trims and decals. These materials are fully procedural and done using Substance Designer.
These materials were used to create high tech factories.
Ingame screenshot is to show usage of the materials in game.

A big thank to all the Ghost Recon BREAKPOINT texture team :
Nicolas Jeannot, Alexandre Vidal, Charly Vanlaere and Ludovic Petiot
for all their help and their work during this project.

Metal Trims

Metal Trims

Cable Trims

Cable Trims

Usage of the cable trims

Usage of the cable trims